For millennia the Valley of Eternal Rest has been the home of the recently departed. More cultures are represented here than exist on any world, and each has their own rites and customs for how the dearly departed are to be housed for all eternity. Can your party survive a venture into a valley of such antiquity where so many lay at rest? Or worse, do NOT lay at rest! Can your party survive even one tomb?Download This Adventure
This is & Magazine’s first effort to develop and publish a co-operative adventure, making the material our readers’ material. The expanded version contains material that didn’t fit in the version of this adventure originally published in & Magazine, Issue 2. As we compiled this module, we tried to leave the description of each tomb and element in the author’s words. While this creates a bit of a “Frankenmodule” with many styles and approaches stitched together, we wanted it to belong to the contributors as well as the readers.
We thank all our readers and contributors, and hope that you find the result interesting, entertaining and useful. As always, your feedback (and continued contribution) is important to us so please let us know what you think.
This generic adventure location is designed to be easily inserted into any campaign, and consists of a number of small tomb complexes located within a valley that has been used as a burial ground for several cultures over several centuries. The location is designed for use with the 1st edition rules, and is intended to challenge a party of 6 or so PCs of levels 4 to 7.
This adventure is designed to be flexible enough to place into an ongoing campaign as a sandbox element, a destination for a quest (as the party seeks a McGuffin or gold), or to break individual tombs out to seed them across their own campaign world. Because the Valley of Eternal Rest has been used by many cultures and races over a long period of time, there is no single architecture, style, or content.